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Stella glow sakuya tuning
Stella glow sakuya tuning








It’s probably a stupid and silly reason, but I can’t help but to compare the soundtrack to what Nier the game was: a collection of different references to everything else and nods to other games woven into one thing. It’s an inspired album, internally and externally. Undertale was a pleasure to experience, both the game, and its soundscape.

stella glow sakuya tuning

Much like the game itself it serves as an inspiration that even the best things come in humble packages, and it drives me to want to improve as a creator. It encompasses a wide variety of intense, fun, and emotionally captivating tracks that beautifully represent every character, every moment and every beat in the story. Part of this is thanks to the fantastic use of leitmotifs that echo throughout the game and add a beautiful level of cohesion to every scene associated with a certain character or event. Most of the tools behind the music come in the simplest of forms and yet manages to be some of the most compelling tunes to have ever been put out. Someone with an incredible sense of melody, arrangement and composition.

stella glow sakuya tuning

A person with a digital audio workstation and a whole lot of soundfonts. Much like the game itself it was all made almost entirely by one person. In terms of game play, in terms of narrative, in terms of development, everything it represents and it's music as well.

stella glow sakuya tuning

Undertale is a game that keeps proving so much of the industry wrong.










Stella glow sakuya tuning